The problem is that even if that comes to pass, it leaves anyone who buys UWP games in an awkward position. I'd like to think that, if UWP is as bad as Tim Sweeney says, it will simply die off and fade away. This is definitely less customer friendly than Steam, Origin, UPlay, GoG, or any other similar service I've used. None of the files have user read access, and from what I can tell, even if you somehow do manage to copy the files over to a second PC (I tried this with Gears of War Ultimate, which didn't totally lock me out of all the files), you'll still have to download everything from Microsoft again. It should have been closer to an hour, but once downloaded, if I want it on a second PC, I can just copy the files over, right? Wrong. The Windows Store tends to be slower on downloads compared to Steam-at least in my experience-and it took over two hours to download onto my main PC via a 180Mbps connection. Unless something changes, I don't expect to see any third party mods for Gears of War 4.Īs another example of UWP and what it means, Gears of War 4 is a monster of a game at 73GB. This has numerous ramifications, among them being modding support. Game files for Gears 4 are locked down tight-you can't view any of them, including the INI files and the benchmark's HTML output. UWP doesn't immediately strike me as a horrible thing, but the more you dig into the details, the more questionable it becomes. This goes back to the use of UWP, something it seems Microsoft is hellbent on promoting. The one area where Gears of War 4 falls short is in mod support.
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